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Blood Boys Forum forum.blood-boys.de  |  Games  |  Andere  |  Neues von MW2 TeknoGods 0 Mitglieder und 1 Gast betrachten dieses Thema. « vorheriges nächstes »
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Autor Thema: Neues von MW2 TeknoGods  (Gelesen 123 mal)
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« am: 02.02.2010, 00:14 Uhr »

Update on MW2 #6
Here’s some quick Q&A:

    * Q: Do I have to run the game again to connect to another IP?
      A: Yes and No. The game runs with pre-set server IP from the loader (F9 triggers connection), but you can use a console command to connect elsewhere, for example:
      >> tk_connect_mp 192.168.0.15 28960
    * Q: So, we are getting a console?
      A: Yes, even three. One, called WinConsole is a separate window, second, called DevConsole is a custom overlay console visible in-game. Third one is the original console, but it can be opened only with the .159 build of the game. You can  type in commands using all three of them!
    * Q: Why on the videos we don’t see any console being used?
      A: Simple, I was using FRAPS for the video capturing and it doesn’t capture separate windows such as WinConsole.
    * Q: Server-browser?
      A: Yes, final loader will have a server browser with 2 tabs: online games (internet connection required) and local games (no interned connection required).
    * Q: What about our stats?
      A: Loader will ask you for your ‘ID name’ which will be locally assigned to your stats/power-ups etc. Nickname can be set using a different edit box (currently changeable using the console).
    * Q: Will it be possible to host a game for more than 18 players?
      A: I need to test how stable this patch is. If the tests go fine I will put it into the final version.
    * Q: Dedicated server mode. How is it?
      A: Loader will run the game with super-minimum gfx requirements. WinConsole will be open. Later, loader will automatically execute server.cfg file. Map rotation should work. Remote administration – maybe, depends on the demand.
    * Q: Why is it Steam-less? It will allow pirates to run the game!
      A: Well, two reasons. First one, steam emulation is a key feature which makes it all work. It’s not just optional. Second, with your original Steam, our loader could be detected as a cheat and your account could get banned. We might code a DRM module that would make sure user has a legit copy installed, but DRMs as we all know, can be easily bypassed, resulting all this hard work being a waste of time.

Update on MW2 #7

Hello everyone Smiley

Our TODO-list is pretty short now! Currently we’re working on:

    * Master server code (for server list)
    * No-render mode for dedicated server
    * LAN host info socket
    * Rendering server browser window as overlay (it’s a separate window at the moment)


sieht ja net schlecht aus. hoffen wir mal das bald nen FINAL release rauskommt der einigermassen stabie läut.. Loooooooool Loooooooool

Quelle: http://teknogods.com/?p=329 und http://teknogods.com/?p=376
(darf ich das überhaupt posten...wenn nicht musste es schnell wieder raus nehme ivo´lein)

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« Antworten #1 am: 02.02.2010, 02:27 Uhr »

Update on MW2 #7
Jan 20
...
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